Capcom Mobile sees FY11 sales up 13% to $50 million

Thanks to those Smurfs

Capcom Mobile sees FY11 sales up 13% to $50 million
Japanese game publisher Capcom (TYO:9697) has announced its figures for the financial year ending March 31, 2011.

Capcom Mobile's portion of sales (which includes mobile and social revenues) was ¥4.03 trillion yen (about $50 million), up 13 percent year-on-year.

This is around 4 percent of Capcom's total sales; ¥97.7 trillion ($1.2 billion), which was itself up 46 percent compared to FY2010.

In comparison, EA Mobile accounts for around 6 percent of EA's total revenues.

More impressively, cross referencing its Q3 figures, which put nine month revenues at $29 million, this suggests Capcom Mobile had Q4 sales of $21 million - thanks to its free-to-play games such as Smurfs' Village

Capcom Mobile's operating income for FY11 was ¥1.37 trillion ($17 million), up 83 percent year-on-year.

Overall, Capcom posted net profits of ¥7.75 trillion ($96 million), up 258 percent.

The social promotion

Capcom Mobile's performance was boosted by the success of its free-to-play iOS and Facebook titles Smurfs' Village and Zombie Cafe, which despite some controversy, performed very well in terms of the top grossing US chart thanks to their in-app purchases.

Other iOS games highlighted were Ghost Trick, which "fared well", and Street Fighter IV, which "achieved its projected sales".

The company also pointed to the more than one million subscribers it gained for its title Monhan Nikki Mobile Airu Mura on DeNA's Mobage platform.

Ride the wave

In future, Capcom said it would focus on expanding its business globally as a means of addressing the rise of new forces, such as smartphones, and cultivating new demand, particularly in the social games business.

Capcom ended the period with an increase in total assets of ¥3.8 trillion ($47 million) to ¥90.4 trillion ($1.1 billion), thanks in part to ¥5.2 trillion ($64 million) of additional cash.

[source: Capcom]
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