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Backflip has done 100 million downloads and generates 1 billion monthly ad impressions

Success built on balance of paid, IAP and ad revenue

Backflip has done 100 million downloads and generates 1 billion monthly ad impressions
It's ironic that when US mobile developer Backflip Studios formed less than two years ago, CEO Julian Farrior was worried he'd missed the smartphone gaming boat.

The announcement that the studio, which focuses on both freemium and ad-funded games, has now surpassed 100 million downloads - 80 percent iOS and 20 percent Android - proves that concern ill-founded however.

Indeed, the company's network of more than 25 games now sees 2.5 million daily active users and over 25 million monthly active users.

Key performers, in terms of download volume are Paper Toss, NinJump, Paper Toss: World Tour, Strike Knight and Ragdoll Blaster 2.

Three-way split

Yet, more than download or activity numbers, what's really significant about Backflip's business is the way it's split in terms of monetisation.

Around a third of revenues come from premium game sales, a third is from advertising and a third from in-app purchases - a balance that's likely unique amongst big mobile developers.

Farrior says the company continues to see its revenue and user numbers growing in the range of two to three-fold year-on-year (both in terms of on monthly and quarterly views).

And particularly impressive is that its advertising network now generates more than 1 billion impressions a month.
Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.