Havok builds out middleware offering with the acquisition of Trinigy
Its Vision engine supports PC, console and handheld development, and is particularly strong in the Asian online gaming market. It was also one of the first engines to support Sony's PS Vita console.
The goal for Havok, which already provides physics and animation technology, is the ability to add Trinigy's rendering engine, plus its WYSIYWG editors and art tools to its existing offerings.
All together now
"We are delighted to acquire this highly experienced, proven team." said David Coghlan, Havok's MD.
"This acquisition will extend the reach of both companies' technologies across new geographies and market segments. We are excited by the opportunities that the combination of Havok and Trinigy will bring as the industry continues to broaden in terms of target platforms, markets, budget sizes and distribution models."
"Havok and Trinigy have been partners for a number of years and both companies share very similar philosophies about how technology should be built and delivered to customers," echoed Trinigy GM, Felix Roeken.
The transaction is expected to close by mid-August and once completed there will be integration of development teams, operations and customer support organisations. The Trinigy Vision Engine will be re-branded as the Havok Vision Engine.