"We are living in extraordinary times," said NaturalMotion's CEO Torsten Reil, kicking off his talk Creating successful iPhone games: 15 Lessons Learnt.
Harking back to spurt of evolution in the Cambrian Explosion, just like the weird animals that evolved but went extinct, 'We have to think about making games that are lasting and companies that are lasting', Reil explained.
"I think we'll look back to 2010-2015 as really formative years for the industry."
1. Be unique
There are a lot of zoo games out there. "With My Horse, we worked very work hard on the graphics to stand out from the crowd," Reil said.
Also, you don't want to be competing for players.
2. Let them snack
Think about how people play games. They might play for long periods in a day, but in many, small bursts.
3. Play together
Phone and tablets are social devices, whether on-device or pass-around. But synchronous play probably isn't best due to point 2.
4. Know you audience
Most iPhone gamers are casual gamers. Don't developer helicopter sims.
5. Simplify
Simplify to a point where it's almost counter-intuitive. With Backbreaker, even looking at buttons can put people off. Adding a tutorial to My Horse increased one-day retention from 38.5 to 44 percent.
The casual audience likes a challenge but not too much of a challenge.
7. Click!
You have to find the magic point where your game just works. It might take a long time.
8. Polish
If it's not ready, don't ship it. Focus test it. Polish it.
9. Then polish it more
10. Optimise
NaturalMotion uses a lot of analytics, even testing the colour of buttons. Blue buttons got 15 percent more clicks than red buttons, apparently.
11. Get featured
If you have followed numbers 1-10, you have a good chance of getting featured by Apple, or vendors.
12. Name of the game
NaturalMotion compared My Real Horse versus Stable Friends, Stable Story but My Horse was best.
13. Icon is your packaging
You have to stand out on the store shelf. "I think good icon design can double your downloads," Reil said.
14. Go viral...
The old fashioned way. Create a moment in your game that people want to show their friends.
15. Be ready to adapt
Everything is changing so be prepared to experiment. These points work well now, but they might not in 6 months time.
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
Top Stories
Feature
Mar 25th, 2024
5 takeaways from GDC 2024: The games industry reckons with key challenges, Godot competes with Unity, and AI was the big trend without the big announcements
Feature
Mar 25th, 2024
Hot Five: Epic’s app store plans, Turkey’s tax exemptions, and Call of Duty Warzone: Mobile finally releases globally
Events
Mobidictum Network Lisbon April 2024 | Europe | Apr 16th |
HIT Games Conference Istanbul 2024 | Apr 18th | |
App Promotion Summit London | Europe | Apr 25th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |
Popular Stories
Feature
Mar 25th, 2024