Tag Games reveals cross-platform development, analytics and account management suite

moFlow, moConnect and moMetrics mobilised

Tag Games reveals cross-platform development, analytics and account management suite
Dundee-based studio Tag Games has revealed its new cross-platform porting technology.

Dubbed moFlow, the new social mobile games engine was developed in tandem with moMetrics, an analytics program, and moConnect, a player account infrastructure system.

Collectively the technology allows Tag Games to develop and deploy its titles, whether in 2D or 3D, for both iOS and Android simultaneously.

For example, when its Funpark Friends social game launches for Android in early February, players will be able to play on the same account regardless of whether they use an Android or iOS device.

How it works

"moFlow's modular design allows functionality to be added or removed dependent upon the specific needs of the game," explained Scott Downie, system architect.

"Application sizes are therefore much smaller than those built with other engines, whilst providing support for a variety of proprietary and third party libraries (including our own moConnect and moMetrics).

"Our scalable code solution allows moFlow to take full advantage of multi-core hardware – benefiting current and future platforms without any additional work – and its powerful UI system enables users to customise look and feel across a variety of screen sizes, resolutions and languages."

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Paul Farley, CEO of Tag Games added that "with the launch of Funpark Friends on Android using our proprietary moFlow, moConnect and moMetrics technology stack, we have demonstrated not only our continued excellence in game design, but also a technical capability that puts Tag on par, or ahead of the competition.

"We now look forward to extending platform support beyond mobile and exploring how we can use this technical advantage to help other independent mobile developers deliver better social games, across more markets and at a lower opportunity cost."

When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.