FourBros Studio earning $1,000 per day from Windows Phone game Taptitude
Ad impressions spike with the launch of Lumia range
Releasing Taptitude as a free title, the Washington-based developer originally used a combination of advertising services to generate revenue including cross-promotion network AdDuplex and Microsoft's own pubCenter, that latter paying on a daily ad impressions basis.
Daily impressions sky-rocketed recently with the launch of Nokia's Lumia range which now sees FourBros average $1,000 daily from an impression rate averaging 1 million per day.
So much for first impressions
The chart below shows the recent day-by-day figures showing how revenue has spiked.
FourBros broke down the details on its official site which shows record numbers of players using Lumia phones.
HTC still remains Taptitude's most popular platform but Nokia's range is quickly catching up, as you can see in the bar graph below.
Being one of the few success stories to come out of the Windows Phone crowd, FourBros have proved it can be a viable platform especially for indie developers.
"Windows Phone is a rapidly growing market where indie developers can be successful," said FourBros in a post of their official site.
"We are looking forward to an even better second year as indie game developers, and can't wait for Windows 8!"
As mentioned in the comments below, there was a misunderstanding regarding FourBros involvement with AdDuplex. This story has been altered as a result.
[source: FourBros Studio]