How to get a job in the games industry, by Neon Play

Oli Christie gives his top tips

How to get a job in the games industry, by Neon Play
Don't be late for your interview. Research the company you're looking to join fully. Offer yourself for a work experience spot.

These are all kinds of things you might assume most candidates applying for a job in the games industry would have nailed down, but according to Neon Play CEO Oli Christie, there are still those who miss out on jobs because they make silly mistakes.

That's why Christie has taken to YouTube to dish out his top tips for those looking to get into the industry, all while giving a handy visual tour of Neon Play's HQ in Cirencester, U.K.

'Dreadful applications'

"We get a lot of applications from students and grads trying to get work experience or jobs here, but the problem is most of the applications are dreadful," details Christie in the video.

"What we want to try and do is increase your chances of getting a job by giving you some top tips about how to get into the games industry."

Christie details everything from how to contact studios – recommending email over sending a physical letter – to the applicant's interview technique, suggesting that it's not asking too much to expect candidates to have researched their interviewer as well as the company itself.

Eye on experience

"Ask for work experience," Christie adds, whose studio - for those thinking of applying for a position - has been behind the likes of Traffic Panic and Paper Glider, amongst others.

"I'm a huge fan of offering yourself for work experience for free. In fact, nearly everyone in this company started off with work experience.

"Once you're in the company, now is your chance to really impress – show what you can do, make yourself indispensable, offer yourself for free for one or two weeks, and then, once you're there, you've got a great, great chance of getting a job."

You can watch the video in full below.

With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.