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How wearables can win over the gamer: Thoughts from San Francisco's Glazed Con

Dev support a must

How wearables can win over the gamer: Thoughts from San Francisco's Glazed Con

It was no sleepy Monday in San Francisco when Glazed– the hip new conference on wearable tech - packed in the technorati into the stately stone manor house of the city's Old Mint.

The conference included a weekend long hackathon, a wearable tech fashion show, dozens of high profile speakers, and a panel on 'winning the wearable gamer' hosted by Pocket Gamer's own Martine Paris.

So, what wearable tech is getting the industry excited? According to Spark Capital partner Nabeel Hyatt, there's much to admire about the VR tech employed within Oculus Rift.

Invest in the future

"Oculus is shipping dev kits so people can play with them, but they're nowhere near where the commercial hardware will be," detailed Hyatt on the panel.

"For instance, we know the refresh rate is not high enough, the resolution rate is not high enough. You will get nauseous from using the dev kit after some amount of time - maybe you'll last five minutes, maybe you'll last two hours, but the refresh rate and its positional accuracy isn't enough.

"We spent time as a VC firm digging into due diligence on the pipeline technology in the next 18 months of screens and chipsets and graphic GPUs coming down the road to make sure this wasn't science fiction, that this wasn't a ten year thing, or a three year thing, that it's a near term thing.

"We can also be delusional but we believe the Oculus Rift will make it to market in the very near future."

The panel debates

Shawn Hardin, CEO of mobile developer Mind Pirate, agreed, branding Oculus as a "profoundly disruptive experience."

"Once you take the back off the Oculus and you're looking through the display, suddenly you can have high quality game opportunities we've never seen before," he added.

Content is king

But if you're a company behind a wearable – or, indeed, any new tech – how do you get developers to support you, and trust that your platform won't be abandoned within six months or so?

"You need to be working up front with folks and spending some money, time and love to get people to build for your platform, or you need to wait until the chips are down," added Hardin.

"If you want to build games on your platform you can wait till its the last man standing or you can do it upfront, but there's no in between. You don't launch and then magically three months later games show up."

SoftTech VC partner Charles Hudson agreed, noting that "launching a device for gamers that doesn't have games is not going to work."

"The only platform I can think of that launched without content was the App Store, and it turned out that if you put a computer in your pocket, people want something to do with it," he added.

"Until you get the device, use them, and experience what it's like to have a computer on your face all day, it's hard to know what game will be fun to play. The way I wind up using the device always winds up different that I thought."

No soft talk

Indeed, perhaps Hyatt summed it up best by point out that too many tech companies are focused on hardware at launch. "You're not ready when the hardware is ready," he added, "you're ready when the software is ready."

But securing software isn't the only challenge wearables face.

"The hardest thing for me is that many of the wearables don't have traditional inputs," added Hudson.

"I grew up with console games, and found touch okay, but with [Google] Glass it is just voice and swipe, and the watches are secondary devices with no inputs at all. I don't know how to play the games I want to play without a compelling input mechanism."

Spark Capital's Nabeel Hyatt gives his views

Next up for Pocket Gamer is the Pocket Gamer Global Game Stars tracks at GMIC in San Francisco. Passes are limited and registration will close Friday, 12 October 12. Use the discount code NETWORK for 20 percent off or click here.

Pictures courtesy of Paul Philleo.

Tech reporter Martine Paris covers trends across mobile, games, AR VR, wearables and IoT, the intersection of emerging tech, music, video and culture, and how to get featured, funded and monetized. You can typically find her at shows with a mic in her hand interviewing industry's leading voices. Follow her @contentnow.