Gameloft (EPA:GFT) has announced its Q3 FY13 financials for the three months ending 30 September 2013.
Sales were a record revenues 61.7 million (around £83.5 million), up 11 percent year-on-year.
Notably this is higher than rival EA Mobile's sales during the period, which were a disappointing $75 million.
[Update: EA would like us to point out that its non-GAAP net revenue for mobile games during the comparative period was $103 million. Given that French accounting standards don't match US GAAP accounting standards, it argues that its non-GAAP revenue provides the best direct comparison.]
Looking at the nine months of 2013 to-date, Gameloft's total sales were 171.0 million (around $231 million), up 14 percent year-on-year.
Gameloft doesn't break out its profit figures until later in the year.
The proportion of total sales due to smartphone and tablets continues to rise - now 69 percent of sales, compared to 58 percent in Q3 2012.
Free-to-play games accounted for 55 percent of Gameloft's sales in Q3.
However, the company said that over 80 percent of its revenue during 2013 came from titles released during 2012 and earlier.
On the up
In terms of a regional breakdown, its largest market was North America with 32 percent of sales. Europe and the Middle East were 31 percent, Latin America 20 percent, and Asia 16 percent.
Gameloft said it expects full year sales to be between 235 million and 240 million (around $320 million to $325 million).
In 2012, full year revenue was 208.3 million (around $275 million).