Europe may be getting closer both politically and socially, but when it comes to pushing out mobile games in different territories, there are still local hurdles aplenty to overcome.
In steps Premier PR's Simon Byron, who with a cast of fellow PR professionals from across Spain, Italy and Germany looked to lift the lid on each market's particular traits during a panel session at Game Connection Europe in Paris.
The main takeaway? Even in established markets like these, the game is changing fast.
"The press is much, much quicker to call out anything it finds disturbing these days," detailed Byron, warning against developers engaging in activities that potential consumers may disapprove of.
"I think that's in part due to social media. You can guarantee that if something comes out about you, it'll be everywhere. Things have had to improve, then, and that's a good thing. PR used to be a bit grubby, to be frank, and it had to clean itself up.
"For that reason, the relationships we have with the press are now more important than ever."
As far as the UK is concerned, Byron added, developers now have no excuse when it comes to targeting the right journalists.
"People used to be very stuffy about revealing contact details back in the day, but now you can find out how to get in touch with someone via a Google search," he added.
"It's not actually about who you know any more, it's about what you know. If you've made a game you're passionate about, you can very easily find out exactly which journalists are writing about those type of games."
The next step is to engage with those writers, Byron said. Send personal emails while it can be tempting to mass mail people, it's "better to send out ten personal emails than a mass of impersonal ones."
Dealing with bloggers, however, can be touch more difficult. As the power of the printed press falls away, the focus isn't just shifting to web-based portals like Pocket Gamer, but also unmoderated and potentially a little unhinged bloggers and 'YouTubers'.
YouTube if you want to
"The relationship between a blogger and a YouTuber and their audience is among the purest you could find," said Byron.
"They could not care less what you want to say about your product, and in that respect, they tend to take a bit less care. They don't owe you anything, basically. They're doing you a favour, not the other way around."
But are these rules that could and should be followed beyond the UK, across the rest of Europe? There are certainly similarities.
According to Luca Monticelli of Star2Com, many UK traits are present in Italy, where the print press is also on the decline and smartphone and social networks are becoming the gaming platforms of choice.
"Italy has 10 or so gaming publications," added Monticelli. "It's a dramatic situation. We have developers who come to us who only want their games to be on the front page of magazines but there aren't the magazines there for them to be on the front of."
As a result, Italian developers have to engage with websites, most of which are fairly "amateur" and "run by very young guys."
"Some of them are 16 year olds or younger," he continued, jovially branding more professional Italian games journalists as "little bastards."
"They make me really crazy. They only want news about the big games and the big blockbusters. They don't think small games or social games are interesting."
On the surface, Spain offers a better opportunity Martin Moncalvillo of Best Vision PR claiming it has the second biggest install base of smartphones in Europe but it also comes with a pretty big caveat: mobile isn't really a big deal.
"We call Spain 'console country'," added Moncalvillo. "PlayStation is big here. Nintendo is big here. Basically, Spanish gamers like big blockbuster IP. Unlike the indie scene in the UK where it's all about what's new, Spanish gamers stick to what they know."
Germany is a different matter, concluded Dieter Marchsreiter of Marchsreiter Communications, with crowdfunding projects such as games on Indiegogo or Kickstarter being a afforded a lot of press.
"If you want to crowdfund your game, do it in Germany," he stated, adding that another trait that separates Germany from the rest of the pack is the fact that 47 percent of gamers in the country are female.
Print media also remains "strong", with Marchsreiter citing a "ton of F2P specialist press, and also B2B trade press."
"We have four magazines," he concluded. "However, our mobile press doesn't yet reach very far, so be warned. The mainstream press is the way to go."