Are you a mobile game developer attending Google I/O later this month? Or will you be in the San Francisco area on the 25 June?
Do you want a chance to pitch your game to leading journalists from the likes of Pocket Gamer and 148Apps? And would you be up for winning thousands of dollars worth of free advertising and the adoration of everyone across the mobile gaming world?
Well you’re in luck as the Big Indie Pitch will be rolling into town to help you take your shot at superstardom.
Sponsored by ginormous and generous tech giants Samsung, the Big Indie Pitch at Google I/O is your chance to get your voice heard amidst the clamour of the year’s biggest Android event.
Up to 30 lucky developers will get the chance to pitch their games for four minutes at a time at our teams of journalists and sponsors. You’ll have their complete focus as you tell them about your game, why it rocks and why they should consider it as a winner of the Big Indie Pitch. You’ll even have a chance to give them your card and get some in return to make some seriously good contacts to.
And that’s far from the only reason why the Big Indie Pitch is so great. Not only do you get free drinks and snacks on the night (an essential freebie for indie developers wherever you are in the world), you’ll have the opportunity to mingle with all the big names in attendance, play some great games and just have a brilliant time.
Have a ball
Now you’ve finished reading all about the pitch, I guess that you’re absolutely dying to get yourself signed up. Fortunately, it’s easier than falling off an unstable log. All you have to do is register your game in the Pocket Gamer Business Network here, sign up to our Eventbrite event as a developer before the 20th June to put yourself in the running for a place on the pitch.
And if you’re not a developer but want to take part it’s even easier. Just sign up as a spectator on the Eventbrite page, bring along a business card and start mingling with the help of a free drink or two. Sorted.
So come along to the Big Indie Pitch at Google I/O and bring your game for a chance of some quality coverage in the might mobile gaming media organs. It’ll be swell, I promise.