Almost half of all games built using third-party engines on mobile plug into Unity, the company has revealed, with 639,000 users a month tapping into the platform.
That's according to Unity CEO David Helgason who, speaking on stage during his keynote at Unite 2014 in Seattle, said it is "mindblowing" to watch the mobile development scene continue to grow.
"Mobile is very important part of what we do," opened Helgason in Seattle. "It's much more radically growing [that the rest of the industry]."
The numbers game
For you guys having let us become an important part of your lives, it puts a burden on our shoulders.David Helgason
In what proved to be a flood of stats highlighted during the keynote, Helgason also drew attention to the fact that there have been 8.7 million Unity mobile app installs to date.
Also of note, he claimed around 90 percent of games in development for Oculus Rift run on Unity, with one or two people studios increasingly using Unity to launch of multiple platforms in a way that simply wouldn't have been attempted a few years ago.
"That's only the data that you voluntarily share with us – we know that it's a lot more," he continued. "All that creates a lot of responsibility for us. For you guys having let us become an important part of your lives, it puts a burden on our shoulders."
Time and money
On the Asset Store, Helgason said he had been curious just how much time the marketplace saves for Unity developers.
"I scribbled on some napkins and I came up with an equation," he detailed, citing the fact that there are 7.2 million downloads a year from the Asset Store.
If you assume that each one saves around one day of work, Helgason said, and that the average industry salary is around $50,000 from around 260 working days a year, then the Asset Store saves at least $1.4 billion of work every year.
You can watch the keynote back in full here.