EA (NASDAQ: EA) announced its Q2 FY15 financial figures, for the period ending 30 September 2014.
Total revenue was $990 million, up 42 percent year-on-year.
Of this revenue, 51 percent was generated from the sale of digital goods.
During Q2, EA generated net income of $3 million, compared to a loss of $273 million 12 months ago.
"Electronic Arts continues to put our players first, delivering new experiences, innovation and new ways to play," said new CEO Andrew Wilson.
"It was an excellent second quarter, with strong new titles, deep player engagement in our live services and ongoing digital growth driving continued momentum."
Cashflow was also strong, up $189 million year-on-year; one reason that EA has raised its full year 2015 guidance to $4.48 billion.
The company ended the quarter with cash and equivalents worth $1.6 billion.
Steady as she goes
EA Mobile generated $123 million during the quarter, up 64 percent year-on-year, but the same revenue as booked during Q1 FY15.
This means mobile accounts for 12 percent of EA's quarterly sales, a figure that's been steady at between 10-12 percent for the past five quarters.
EA was also keen to highlight the audience its games are driving on mobile.
It says on average its monthly active mobile player base is over 155 million, compared to 140 million announced at the end of Q1.
Sports brands such as Madden NFL Mobile and FIFA 15 Ultimate Team Mobile averaged more than 40 million monthly players in Q2, up 250 percent year-on-year.