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Designing for gamers with disabilities

Ian Hamilton talks accessibility

Designing for gamers with disabilities

At Pocket Gamer Connects London 2015, Ian Hamilton gave a talk about designing games for people with disabilities.

Pointing out that a disability is merely the result of bad design - disability being when a medical condition comes up against a barrier that creates an obstacle in someone's normal routine - he called for designers to think more carefully about how they deal with accessibilty to games.

4 ways to fail

Of course, the subject is a large one - ranging from vision to hearing, understanding and physical dexterity.

In this talk, Hamilton focused on the issue of audio.

You can see all our Pocket Gamer Connects London 2015 footage here.

For more resources about dealing with design considerations that can help your game reach wider audiences, check out gameaccessibilityguidelines.com.


Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.

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