French mobile publisher Gameloft (EPA:GFT) has announced its FY15 Q1 financials, for the 3 months ending 31 March 2015.
Sales were up 17 percent year-on-year to $70.5 million (€65.6 million).
Gameloft books its revenue in euros, so stripping out currency fluctuations, sales were up 7 percent.
In keeping with French accounting rules, Gameloft doesn't announces its profits until 28 July.
Filling the funnel
Given the company's flat 2014, the period was characterised by a boom in releases, including Dragon Mania Legends, Puzzle Pets, Immortal Odyssey, Age of Sparta and Dungeon Hunter 5, which together accounted for 10 percent of quarterly sales.
Indeed, Gameloft stated that Dungeon Hunter 5 was its highest ever revenue-generating game at launch.
Looking at player numbers, monthly actives averaged 181 million, up 7 percent quarter-on-quarter, and daily active averaged 23 million, up 10% quarter-on-quarter.
The company says that in terms of meeting its plan for 20 games in 2015, it will launch three or four more games during Q2, including Ice Age Avalanche, and that it was the #1 publisher on iOS and Google Play during January and February.
Of course, critics would point out this measure merely means the company is terrible at converting its downloads into dollars.
"Strong back catalogue sales combined with a robust line-up of new games has allowed Gameloft's revenues to bounce back significantly in the first quarter of 2015," stated CEO Michel Guillemot.
"The progress made by the company in terms of monetization and steady releases of new games is beginning to show result. We will strive to stay the course in the coming quarters by delivering on a regular basis high-quality and successful mobile games."
The EMEA region accounted for 29 percent of sales; North America was 29 percent; APAC 26 percent; and LATAM 15% percent