At Pocket Gamer Connects London 2015, Florent Pitoun, the CEO of FabZat, spoke about the potential for developers to generate additional revenue from in-app merchandising.
The Bordeaux, France, start-up in currently working with select partners, who have integrated its SDK plugin to provide enable its turnkey full service chain.
Supporting iOS, Android, web and Unity, this enables players to turn supported in-app items into real world objects ranging from 3D prints to more traditional plushies and t-shirts etc.
Supported payment methods include PayPal, Mastercard and Visa, with Google Wallet and Apple Pay to be added.
You can see all our Pocket Gamer Connects London 2015 footage here.
We are now gearing up for Pocket Gamer Connects San Francisco 2015, which will be held on 7-8 July.
You can see more details and register for the show here.
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