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Despite Fallout Shelter's success, Bethesda's not ready to open mobile game floodgates

Not developing for mobile "unless it's a good fit."

Despite Fallout Shelter's success, Bethesda's not ready to open mobile game floodgates

Fallout Shelter may have made $5.1 million in June, with an Android release still to come on 13 August, but Bethesda's Pete Hines has stated that the success will not change the company's approach to mobile development.

"This isn't the start of a formula where every time we make a game we need to do a mobile game," he told IGN.

"That's not why Fallout Shelter was great."

Showing restraint

"People appreciate the game because it doesn't have our hand in your pocket. It did monetization in a way that people didn't have a problem with," he went on.

"If we just start saying yes [to more mobile games], we start getting into this thing where eight games will fail and two will succeed."

However, it's worth remembering that Bethesda also has The Elder Scrolls: Legends on the way, a free-to-play card battler based on the popular RPG series.

If that one also makes it big, then it'll be interesting to see if Bethesda becomes inspired to rethink its mobile strategy.

[Source: IGN]

 

Features Editor

Matt is really bad at playing games, but hopefully a little better at writing about them. He's Features Editor for PocketGamer.biz, and has also written for lesser publications such as IGN, VICE, and Paste Magazine.

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Greg Quinn CEO/Lead Developer at Meltdown Interactive Media
Fallout:Shelter could have learnt from a lot of its mistakes if the game was soft launched first in a few regions.

The dropoff after the initial launch and lack of retention isn't what I would could a 'successful mobile game'.