Having previewed its Stingray game engine at GDC 2015 in San Francisco, Autodesk has taken to GDC Europe 2015 to announce that the software will be available to developers worldwide beginning 19 August.
Stingray takes the data-driven architecture of the Bitsquid Engine - an Autodesk acquisition in 2014 - to create a 3D game engine with strong connectivity with Autodesk animation software.
Ready for the new
Chris Bradshaw, Autodesk’s senior VP of Media and Entertainment, was keen to stress the engine’s versatility.
"Between Augmented Reality, Virtual Reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers,” he said.
"Stingray makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture."
Tried and tested
Stingray supports iOS, Android, Oculus Rift DevKit 2, Windows 7 and 8, and modern consoles.
It also boasts developers who have signed up to its beta program and already shipped games made using its technology.
The engine will run on Windows, and retail at $30. Autodesk Maya LT Desktop subscribers, however, will get access to Stingray as part of their subscription later this summer.
For more information, visit the Singray engine's website.