Pocket Gamer Connects London will kick off the new year in style on 18-19 January.
Tickets are still available.
So to give you a hint at what you can expect, we're shining the spotlight onto our speakers to provide a deeper look at the personalities who will be taking the stage.
- As a haptic technology evangelist at Immersion, Bob Heubel draws on more than 14 years' experience of helping developers, carriers, and hardware OEMs to implement force-feedback, tactile-feedback, or rumble-feedback effects into their games and apps.
PocketGamer.biz: Tell us about your company's role in the mobile games industry?
Bob Heubel: Immersion literally makes mobile games feel better.
We offer a pre-made Haptic vibration library for mobile games like Rockstar's Grand Theft Auto San Andreas, Rovio's Angry Birds Friends, Ubisoft's Trials Frontier and indie titles.
Developers use our library and we help promote them to Google and mobile partners, like Samsung.
What was your highlight of 2015?
Fallout Shelter proved that a super buggy mobile game can make money. Oh, how I loved and hated that game while waiting for Fallout 4.
For Android games, Google Play's two "Games You Can Feel" promotions were gaming breakthroughs highlighting a Haptic feature not yet available on other platforms.
Pocket Gamer Connects London 2016 kicks off in January so give us a prediction or two of what we can expect to see in the new year.
- Wearables for game control and feedback will play a bigger role in VR.
- Interaction devices like GloveOne and Oculus Touch will start making VR feel more realistic.
- And the purchase of King by Activision will produce tangible ripples throughout 2016 that are, as of yet, unforeseen.
You can check out all our Speaker Spotlights here.