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Video: How to come up with a winning game concept

Video: How to come up with a winning game concept

At Pocket Gamer Connects San Francisco 2015, Scott Stevens, founder and Creative Director of 2Play Games, gave a talk on coming up with "winning" game concepts.

He started by pointing out that "you need to move on from just 'I want to design a fun game'", and said you need to focus on what makes your game actually fun, rather than your own idea of what fun is.

Stick to your guns

Stevens also suggested that developers should "be player-centric", and ignore what marketers and publishers say in favour of listening to the people actually playing the game.

Finally, he said that you shouldn't take on board any suggestions that don't match what you intended for your game, and that you should "make your game true and defined for your vision."

You can see all our videos from Pocket Gamer Connects San Francisco 2015 in this YouTube Playlist.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.

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