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With a record $3M generated in December, Seriously reveals Best Fiends has hit $25M in lifetime sales

Also makes $250,000 for charities

With a record $3M generated in December, Seriously reveals Best Fiends has hit $25M in lifetime sales

Finnish developer Seriously has revealed that its puzzle game Best Fiends earned over $3 million in revenue during December 2015, its largest revenue month to date.

This is thanks to its recent Race Against Slime 2 charity campaign, which enlisted more than 20 YouTube stars - and The Ellen DeGeneres Show - to take part in a competition using the game.

The campaign raised $250,000 for charity bringing its lifetime total donated to $350,000.

Growing audience

The move also saw the game downloaded 2.6 million times, pushing the all-time downloads to 25 million, with a daily active player count of 2.1 millon.

Seriously also released an infographic on its progress in 2015, which reveals a $25 million gross revenue to date, with 2.1 million daily active users.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.