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Inaugural Clash Royale eSports tournament draws audience of millions online

Inaugural Clash Royale eSports tournament draws audience of millions online

The inaugural Clash Royale live tournament, organised by developer Supercell in Helsinki, drew 200 of the games top players to come together and compete for a $15,000 prize pool.

Although the event drew players from across the world, ultimately it was the local talent which dominated withall four semi-final spots going to Finnish players and a player named Jason ultimately beating out Steroidi69.

The event was streamed live on Twitch and YouTube, drawing an online audience of millions (Twitch showed over 2.6 million views with 65,000 concurrents for the final, YouTube had 45,000) and, coming hot on the heels of a seemingly successful world tour for Vainglory (with the UK event presided over by our very own Ric Cowley), appeared to demonstrate the viability of mobile in the eSports space.

The event (and the presumably inevitable ensuing series) would also suggest that Clash Royale itself is well on track to become the next billion dollar mobile game and another massive success for Supercell.

 

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A footy game fanatic and experienced editor of numerous computing and game titles, lively Chris is up for anything - including running Steel Media! (Madman!)

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