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Supercell on track to break $3 billion barrier in 2016

Out-performs Tom Clancy's The Division on consoles

Supercell on track to break $3 billion barrier in 2016

A recent report from SuperData Research has revealed that Supercell's latest game, Clash Royale, generated $133 million in March 2016.

This makes it the highest grossing mobile game of that month, with Clash of Clans taking the second spot, having generated $118 million.

This gives Supercell a combined $251 million in revenue from two of its four games.

Assuming this rate of revenue continues (and also adding in some revenue from Hay Day and Boom Beach), it would mean Supercell is well on track to generate over $3 billion in 2016. 

In 2015, its total sales were $2.3 billion

One mover, no shakers

The remainder of the top 5 mobile money-makers is no big surprise, with Game of War, Candy Crush Saga, and Monster Strike completing the list.

The reports of Clash Royale's revenue are slightly higher than reported by Newzoo in April 2016, although both reports agree that its success has not affected Clash of Clans' revenues in any significant way.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.