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Mark Sorrell, Traplight Games, Beatshapers, Seepia, Sisu and Dodreams join PG Connects Helsinki 2016

One month to go for final PGC of the year

Mark Sorrell, Traplight Games, Beatshapers, Seepia, Sisu and Dodreams join PG Connects Helsinki 2016

We're a month away from Pocket Gamer Connects Helsinki, which takes place on September 5th and 6th.

And while the world's finest athletes gathered in Rio will spend the next fortnight sweating harder than a Brazilian rainforest, we'll be doing the same as we put the finishing touches to our forthcoming conference.

Content-wise, our third PGC in Finland's capital is packed tighter than Usain Bolt's running shorts; we're serving up more fringe events than Serena Williams has spare rackets; the quality of our speakers sets a bar even Yelena Isinbaeva can't reach; and our meeting system ensures you rally through connections with the right delegates at a rate Lin Dan would find dazzling.

The latest team to enter the PGC Helsinki stadium has just been revealed:

  • Sami Kalliokoski, Traplight Games
  • Olesja Marjalaakso, Appstar Oy
  • Jelle Kooistra, Newzoo Mobile
  • Johary Mustapha, Forest Interactive
  • Alexey Menshikov, Beatshapers
  • Jukka Hilvonen, Seepia Games
  • Mark Sorrell, Rovio Entertainment
  • Walid El Cheikh, Aalto University Executive Program
  • Samuli Syvähuoko, Sisu Game Ventures
  • Christian Hansen, ALL CAPS
  • Erik Pöntiskosk, Dodreams Game Studio
  • Yaniv Nizan, SOOMLA
  • Ulas Bilgenoglu, RadMule Labs

These muscly minds join our existing speaker squad and together they'll help deliver what should be our third and record-breaking PGC Helsinki.

Over two days we'll host eight tracks, 40+ nationalities, 100+ speakers, 500+ companies represented, 1,000 delegates, and more networking opportunities than Bradley Wiggins's career cycling mileage.

Want to see them in action? You can do so right here.

PGC Helsinki at-a-glance

Those 8 tracks:

  • East Meets West: Global Mobile Gaming – Exploring the hottest regions, biggest trends, and best opportunities for mobile game publishers today including a focus on eSports and the latest from Asia
  • InduTrends – Whether eSports or the power of brands, this new addition to the PGC track roster will discuss the leading trends at the heart of the mobile game industry
  • Fantastic Finland – A deserved segment celebrating the best of the Finnish industry
  • Monetise, Retain, Acquire – The latest tips, trends, and techniques in UA and monetisation
  • Show Me the Money – Exploring the different sources and approaches of raising funds, from angels and publisher partnerships to government funding and VCs
  • Mobile Games University – Carefully curated curriculum very much focused on practical advice on how to succeed as a mobile games developer
  • Future Visions – A dedicated track looking at VR (not exclusively mobile) and emerging technologies that will affect the industry
  • Indie Futures – A full-day track for indie developers and how they can survive and thrive in the modern mobile ecosystem

And here's the networking & fringe events & key features bit:

  • Pitch & Match – Free business matching meeting system for all attendees
  • PGC App – Free app to get updates and connect with other delegates on-the-fly
  • Very Big Indie Pitch – Indie developers pitch the media and selected experts for prizes and feedback on their upcoming games
  • 20/20 SpeedMatch – 20 publishers, 20 developers, 2 hours, 1 room. 20 guaranteed meetings for all selected participants
  • Expo Area – Discover games, technologies, services and more
  • I Love Indie Showcase – Up-and-coming indies show off their games in the dedicated expo area
  • PG Party – Let your hair down, get your dancing shoes on, and your business cards out in our relaxed, always-popular after-hours event


With three boys under the age of 12, former Edge editor Joao has given up his dream of making it to F1 and instead spends his weekends transforming his living room floor into a venue for hosting increasingly complex Scalextric tracks. When in work mode, he looks after the production (aka the behind-the-scenes magic) of Steel Media's series of conferences.