Activision Blizzard (NASDAQ:ATVI) has revealed its financials for its FY16 Q2 period, ending 30 June 2016.
It reports that the company's "mobile and ancillary" division, which includes handheld, smartphone, and tablet games, as well as toys and physical merchandise, generated $454 million.
That's $400 million more year-on-year.
This isn't a huge surprise, given that its mobile division now includes King, following the completion of its acquisition in February 2016.
"With Overwatch's incredibly successful launch, Call of Duty's record first half performance, and Candy Crush's continued growth as key drivers of our overall performance, we delivered a record Q2," said Bobby Kotick, CEO of Activision Blizzard.
Bringing in the users
In other metrics, Activision Blizzard had 491 million MAUs overall, with 409 million of these made up from King's games.
The amount of gameplay time per MAU was also up both quarter-on-quarter and year-on-year. Exactly how much this increased was not specified, however.
The financial report also confirms the release of another non-Candy Crush game due out from King later in 2016, most likely Bubble Witch Saga 3, is currently in soft launch under the name Wilbur.