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Tencent generated more games revenue in the first half of 2016 than EA or Activision Blizzard ever have in a year

Tencent generated more games revenue in the first half of 2016 than EA or Activision Blizzard ever have in a year

Tencent has earned more revenue from games in the first six months of 2016 than Activision Blizzard or EA has ever earned in a full year.

This is according to estimates from mobile intelligence firm Newzoo in its Global Games Market Report which has ranked the leading public games companies by revenue.

It estimates that Tencent generated $5.3 billion in the first half of 2016. This is $2.3 billion more than Activision Blizzard in the same period, and a 31% increase year-on-year on its own revenues.

Newzoo has also predicted that following the Supercell, the two companies should be able to end the year with a combined $13 billion in game revenues.

Rise and fall

Fellow Chinese company NetEase is estimated to have made $1.9 billion in the same period. This is due to continued success of its game Fantasy Westward Journey.

Japanese developers Mixi and Konami saw the largest growth in the period. Mixi grew revenues by 19% year-on-year thanks to Monster Strike, while Konami grew revenues by 31% year-on-year due to its large portfolio of titles.

Meanwhile, Puzzle & Dragons developer GungHo is estimated to have seen revenues drop by 20% year-on-year, with the game no longer making a major impact on its revenues.

Overall, game revenues for the top 25 public companies rose 22% to $34.5 billion in the first half of 2016.

Former Editor

Ric was formerly the Editor of Pocket Gamer and the Deputy Editor of PocketGamer.biz. He still pops up time to time to review games.

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Matthew Buxton
Why is the candy crush icon over Tencent's name? It's owned by Activision Blizzard..