Unity adds enhanced support for Metal and Vulkan APIs

New version of EditorVR authoring tool, Daydream support and more coming soon

Unity adds enhanced support for Metal and Vulkan APIs

Unity is enhancing its support for the Metal API on iOS and MacOS devices in Unity 5.5.

During Unite 2016 in LA, the game engine firm revealed it was deepening Metal API support with GPU instancing and native shader support.

Unity is also enhancing Vulkan support, which it claimed has already shown performance improvements of between 30% to 60% in testing.

The preview builds can be found on the Unity website.

New Editors and VR support

Unity has also added a new Timeline feature to the Unity Editor that uses a drag and drop interface to choreograph animations, sounds, events, videos and more to create cut scenes and procedural content.

Other additions include a new video player to make it easier to import and play 4K video, a new version of the EditorVR authoring tool coming in December and Google Daydream VR Support.

During the LA event, Unity also announced a new jobs site called Unity Connect , a partnership with Xiaomi to make it easier to publish games in China, and that Super Mario Run is powered by the Unity game engine.


Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at, as well as holding roles at Sensor Tower, Nintendo and Develop.