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Learn how to survive as an indie in 2017 at Pocket Gamer Connects London 2017

Head to the Indie Adventures track for all the tips and lessons

Learn how to survive as an indie in 2017 at Pocket Gamer Connects London 2017

Pocket Gamer Connects London 2017 (January 16th to 17th) is just over a week away, and we have a packed schedule awaiting you.

Today we’re focusing on the lessons indie games developers can learn on how to survive and thrive in the modern mobile ecosystem from the Indie Adventures track.

If you want more details on the entire conference and to buy tickets, head straight to the Pocket Gamer Connects London 2017 website.

Adventure time

The Indie Adventures track, hosted by Unity Evangelist Oscar Clark, consists of 16 sessions from developers and mobile games professionals, offering up the lessons made from their own experiences in the trenches of indie development, and tips on how to be a success in 2017.

The introductory session is a fireside chat with Icejam CEO Stuart Duncan on the difference between starting up in 2016 compared to 2006. Duncan previously set up Bright Interactive, the developer behind the wildly popular The Simpsons: Tapped Out.

He’ll be followed by Barry Meade, Director of The Room developer Fireproof Studios, who will host the keynote session entitled ‘Why the hell are we still making games?’.

Later will be a panel session on the value of IP, ideal for any developers trying to secure a well-known IP with which to make a game, or anyone looking to get the most out of their own original ideas. Hosted by IQU co-founder Simon Usiskin, the panel will include Amuzo MD Mike Hawkyard, Good Catch Games MD Anil Mistry, B-Hive Associates CEO Melisa Bunce and Gamedia founder Dittmar Tukker.

Other sessions include ‘Find the perfect match – Business development for indie developers’, ‘What can we learn from Supercell and Pixar’ and ‘User acquisition for indies’.

Check out the schedule for the full list of Indie Adventures sessions.

If the Indie Adventures track isn’t enough, there is plenty else going on at Pocket Gamer Connects London 2017, including the Show Me The Money track highlighting how to raise development funds, the Global Publishing track for tips on getting your game into new markets, and more!

There’s also the Very Big Indie Pitch, which is still taking applications, and plenty of networking opportunities during the event and at the PG Connects Party.

For more information about Pocket Gamer Connects London 2017, which takes place on January 16th and 17th, and to register, head to the event website here.


Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.