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The Very Big Indie Pitch returns to North America for Pocket Gamer Connects San Francisco 2017

Our jumbo offering of indie developer pitching returns

The Very Big Indie Pitch returns to North America for Pocket Gamer Connects San Francisco 2017

Just when you thought the Big Indie Pitch had rolled out of San Francisco for another year, we’re here to announce that we’ll be back in the Golden Gate city very soon.

What’s more, we’ll be back with the bigger and better Very Big Indie Pitch at Pocket Gamer Connects San Francisco 2017. All of which will take place on June 27th and 28th.

So, if you’re an independent game developer working on a mobile, handheld, or even a wearable title and want to both pitch your game and be a part of the hottest upcoming mobile show in North America, then simply read on.

It's pitching time

The Very Big Indie Pitch may have taken a trip to Vancouver last summer, but the format remains largely unchanged.

Developers still get four minutes to pitch their game to variety of judges - some of the world’s leading mobile games journalists, investors, industry experts and publishers.

Following a full session of pitching on day one, five finalists will then be chosen to spend day two showcasing their game to PG Connects San Francisco delegates who will also get to vote for their favourite.

The winners will then be announced live on stage at the end of day two as we close off Pocket Gamer Connects San Francisco 2017.

Join the competition

The Very Big Indie Pitch is a unique chance to get your game into the hands of some of the most influential members of the mobile games industry. That’s not all though, as more importantly it’s also a chance to get some instant feedback from these experts too, something past BIP participants have confirmed to be invaluable.

Of course, on top of this, what’s a competition without a prize? And this year the Very Big Indie Pitch at Pocket Gamer Connects San Francisco has a promotional prize worth a whopping $7,000 to be shared amongst the top three. The winning developers can then use their share of the promotional package in order to promote their games across Steel Media’s range of websites, including Pocket Gamer, AppSpy and PocketGamer.Biz.

Interested, but not sure if you qualify? Then maybe this will help:

  • You can pitch games for mobile, handheld, mobile VR, and even for smartwatches.
  • You can pitch your game even if you've pitched it at a previous BIP.
  • We prefer to see unreleased games, though we're happy to see games that are out too.
  • Your game doesn’t have to be completed, as we welcome games in development.
  • One submission only per developer/team.
  • Deadline for entries is midnight June 18th 2017 (entry details below).

All sound good? Well if so then the next step is to simply head over to our event page.

Here you’ll not only be able to find out more information about the Very Big Indie Pitch, but it's also where you can register you and your game for the pitch. We'll then let you know if you've been shortlisted and what to expect next.

Oh and whether you're pitching or spectating, don't forget to bring your business cards with you.

NOTE: Shorlisted entries receive two free passes to PGC San Francisco 2017. Non-shortlisted entries qualify for a discounted PGC ticket.

Finally, for those developers working on a VR title, whether its mobile or PC based, we will also be hosting our VR indie developer compeition, the VR Indie Pitch. This will take place in the same venue as a part of Pocket Gamer Connects’ sister show VR Connects San Francisco 2017.


Developer Evangelist & Big Indie Pitch Manager / Special Features Writer

Queen of all things Indie. Sophia is Steel Media’s Big Indie Pitch Manager and Developer Evangelist. She’s also a global speaker and lifelong gamer with a fanatical love of all things Nintendo and Japan. So much so that she’s written a thesis on one and lived in the other.