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Skillz doubles revenue run-rate to $100 million in eight months as mobile eSports scene gains steam

Increased users by 32% in the same period

Skillz doubles revenue run-rate to $100 million in eight months as mobile eSports scene gains steam

Mobile eSports platform Skillz has managed to double its revenue run-rate to $100 million in just eight months.

The company had previously taken 36 months to generate its first $50 million. The growth is due largely to a major increase in users and player engagement, as well as the growth of eSports overall.

Skillz notes that grew its userbase by over 32% from June 2016 to 11.9 million. Its current userbase is 53% female, marking the first time its userbase has not had a male majority.

Engagement has also improved in that time. The average time spent on the platform by a user in June 2016 was 50 minutes a day – this has now grown to 61 minutes a day as of March 2017.

Not just the future

"The rapid and immense growth in revenue and players on the Skillz platform shows that mobile eSports is not just the future, it's here now," said Andrew Paradise, CEO and founder of Skillz.

"We awarded over $5 million in prizes in March alone, proving that mobile eSports are truly crossing the chasm to the mass market."

Skillz is known for working with casual games to provide an eSports environment for the title. For example, it partnered with Doodle Jump developer Lima Sky in July 2016 to bring its real-money competitive platform to the game.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.