Innogames' Forge of Empires hits $279 million in lifetime revenues

Mobile now its main driver of revenue

Innogames' Forge of Empires hits $279 million in lifetime revenues

Innogames' strategy game Forge of Empires has now surpassed €250 million ($279 million) in revenues just over five years after it first launched.

It was originally released as a browser game back in 2012. It then received dedicated mobile versions in 2014, which are now the main drivers of its revenue.

Forge of Empires had surpassed €100 million in lifetime revenues back in 2015, three years after its release. This means it has generated €150 million in the last two years, during which time Innogames began to shift its focus to mobile.

Successful transition

"We at InnoGames would like to thank our players for this next milestone in our history. I'm especially proud of our achievements in mobile as we've been able to grow this segment to our main driver in terms of revenue which underlines our successful overall transition to mobile," said Hendrik Klindworth, InnoGames' CEO.

"We are excited to further accelerate our journey while providing our players with the best game experiences possible."

Earlier in May 2017, ESL owner Modern Times Group increased its stake in Innogames to 51% in a deal that cost the firm €130 million overall. The developer has also made its own acquisitions in recent months, picking up Wooga's Warlords IP in February 2017.


Ric is the Editor of, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.