Supercell guns for eSports scene with new real-time multiplayer mobile game IP Brawl Stars

Livestream focuses on competitive play potential with live commentary and tournament format

Supercell guns for eSports scene with new real-time multiplayer mobile game IP Brawl Stars

Supercell has revealed brand new competitive mobile game IP called Brawl Stars.

The title is a real-time 3v3 multiplayer shooter with four different game modes. These include:

  • Bounty, in which teams must collect stars by eliminating opponents
  • Smash & Grab, where players must retrieve crystals from the centre of the map, with the first to 10 collecting and holding them winning
  • Heist, in which players must crack a safe protected by the opposing team
  • Showdown, which drops 10 players into a slowly shrinking arena to battle it out to be the last man standing.

Competitive clashes

The livestream featured four teams of three, including Supercell staff and influencers, battling it out in real-time.

Brawl Stars appears to be pitched as a potential eSport given its focus on competitive play and the way the reveal was presented.

Supercell brought in commentators during the livestream, much like for other eSports titles, and presented the matches in a tournament-like format.

Supercell shows off the game's potential for streaming and tournaments

At the start of the livestream, the Finnish studio noted that the game was still at pre-beta stage and that the game modes, gameplay and art may change before full release. The game has been soft-launched on the Canada App Store.

It’s Supercell’s first new game since Clash Royale was launched in March 2016. That game reportedly went on to generate more than $1 billion within a year.

That title is still slowly picking up as a mobile eSport. Along with Brawl Stars, it signals a renewed focus from Supercell on developing highly competitive real-time games that are also designed to be highly watchable.

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Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at, as well as holding roles at Sensor Tower, Nintendo and Develop.