Global mobile game revenues expected to hit $64.9 billion in 2020

Global mobile game revenues expected to hit $64.9 billion in 2020

The mobile games industry is expected to generate $46 billion in revenues in 2017 and grow to $64.9 billion in 2020, according to AppLift and Newzoo.

The two companies have combined their data to produce a Global Mobile Games Landscape infographic. It uses a combination of AppLift's own data and Newzoo's Global Games Market Report 2016-2017.

The infographic predicts that smartphone revenues alone will grow to $51.8 billion in 2020. Tablet revenues will also grow, though at a slower pace, generating $13 billion in revenues in 2020.

Around the world

Looking geographically, the APAC region is expected to generate revenues of $27.5 billion in 2017, an increase of 21% year-on-year. Average annual spend per paying gamer is also predicted to hit $69.53.

North America's average annual spend per paying user is set to be much higher, coming in at $108.36 for 2017. However, due to mobile games holding a smaller market share than in Asia, it is expected to generate just $8.26 billion for the year.

The Middle East and Africa are expected to see the largest amount of growth in terms of revenue. While it will only generate $14.65 from each paying user, for a total of $2.32 billion for the year, this represents a 46% growth year-on-year.

The full infographic can be found on AppLift's website.

Former Editor

Ric was formerly the Editor of Pocket Gamer and the Deputy Editor of He still pops up time to time to review games.


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