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The Talos Principle is coming to iOS

Puzzle title to launch on the platform later this year; price point TBC

The Talos Principle is coming to iOS

Croteam’s mind-bending 2014 puzzle game The Talos Principle is launching on iOS later this year.

The title doesn’t have a release date or price point just yet, but the studio’s PR and community manager Daniel Lucic said the project will be coming at some point this year. He added that the game will be compatible for all iPhones going back to the 5s.

“We always felt that Talos Principle deserves a bigger audience. If you have it on PC, great; if you have it on consoles, even better,” said Lucic.

“But a lot of people nowadays are playing mobile games, so why not go for it? It seemed like a good fit and it worked well.”

Full Metal

Lucic also praised Apple’s Metal API for allowing the mobile version to be comparable with the PC release in terms of graphical fidelity and performance.

“Metal works great,” said Lucic. “It really allows [the programmers] to use the full power of the phone or iPad to run the game better. It really does work smoothly on each and every device we have tested it on. It goes down to iPhone 5s. We didn't want to go lower because then you need to make compromises. We didn't want to do that.

“The game actually knows what device you are using and sets performance accordingly. It's definitely going to play the same on every device, but it's going to look best on an iPhone 7.”

The Talos Principle launched in 2014 for PC, before landing on PS4 the following year. An Android version launched for devices such as Nvidia’s Shield tablet and Shield TV microconsole.

Alex Calvin is Editor of our sister-site PGGamesInsider.biz.


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PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.