Unity teases Scriptable Render Pipeline and C# Job System in upcoming engine update

Unity teases Scriptable Render Pipeline and C# Job System in upcoming engine update

Unity has teased the two major new features coming in the first update to its development tool in 2018.

The big addition to Unity 2018 will be its new Scriptable Render Pipeline, which gives advanced developers the chance to take full control of the rendering pipeline. While targeted at high-end console and PC games, the tool will also give a graphical boost to mobile games.

The other new addition is the C# Job System, which allows developers to take advantage of multi-core processors more easily. This will in turn allow for better performance and more complexity in games.

New challenges

Unity showed off these new technologies in a short video for its upcoming first-person exploration game Book of the Dead. Developed by the team behind the Adam short from 2016, it is designed to show off the high-quality graphics capable on consoles using the new features.

“Seeking out challenges like this helps Unity to evolve and advance. We use new features when they’re introduced early in their development cycle, and we partner closely with our tech teams to push new features to their limits, so that the innovations we uncover together will make a better product for our developers," said Unity creative director Veselin Efremov.

Unity's last update of 2017 rolled out in December 2017. The update opened up the ability to more easily publish games on Xiaomi's Android store in China, among other changes to the engine.


Ric is the Editor of, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.


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