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Join us for The Big Indie Pitch & Big Indie Drinks @ Develop:Brighton 2018

Software by the seaside with sponsors Space Ape, Jagex, The Games Hub and G-STAR.

Join us for The Big Indie Pitch & Big Indie Drinks @ Develop:Brighton 2018

Summer time means beach time. So we’ll be heading down to Brighton's seaside in July for a special Big Indie Pitch and Drinks to coincide with Develop being in town.

We'll be serving up our ever-popular indie competition from 7pm on July 10th at 'The Greene Room at The Cricketers' for your enjoyment, all made possible by our lovely friends at Space Ape Games, Jagex, and The Games Hub – along with season sponsor, G-STAR.

We’re inviting indie developers of all shapes and sizes along to pitch their games to our teams of tame journalists and industry judges. Up to 20 teams will run the gauntlet, giving their all in quickfire five-minute pitches to demonstrate that their title is worthy of the Big Indie Pitch crown and coverage in the mobile games media.

If you fancy the chance of winning the Big Indie Pitch (or coming along to spectate and offer your support), signing up couldn’t be easier.

Space Ape's Feedback Corner

Space Ape Games's Feedback Corner will be on hand to indie devs to get advice on tooling, art, engineering, discoverability, and investment, or general feedback on their games. Space Ape will bring Tom Mejias (Client Developer), Nick Mansdorf (Senior Product Manager), and Stoyan Dimitrov (Senior Technical Artist) to offer advice and feedback.

Special Space Ape Prize

Incredibly, in addition to the standard BIP prizes, the overall winner gets a tailored workshop at their studio (whether it's UA, monetisation, art, design, tech or funding advice, Space Ape can tailor the workshop to your needs).

Submissions

So why not pack your bucket and spade and come join us at the Big Indie Pitch in Brighton? We’d love to see you there. Submit your game for consideration here.

Not pitching? Come along and cheer on your champions: register for a spectator ticket.


With three boys under the age of 12, former Edge editor Joao has given up his dream of making it to F1 and instead spends his weekends transforming his living room floor into a venue for hosting increasingly complex Scalextric tracks. When in work mode, he looks after the production (aka the behind-the-scenes magic) of Steel Media's series of conferences.