Hidden object specialist G5 Games' revenue increased 43 per cent year-on-year to $44.7 million in Q2 2018.
Earnings before interest and taxes meanwhile rose 56 per cent to around $5.7 million year-on-year.
The publisher saw a steady increase in the number of users playing its catalogue of free-to-play casual and hidden object titles.
Monthly active users increased by 11 per cent compared to Q2 2017, up to 8.2 million, with the average number of montly unique payers increased by 18 per cent to 321,500.
Overall the monthly average gross revenue per paying user was $46.2, up 21 per cent from the same period the year prior.
Daily active users meanwhile increased 22 per cent to 2.1 million year-on-year.
“We believe that in the long run, forming capable development teams and getting them in sync is extremely important, as this will define the company’s future ability to further develop existing games and produce new hits,” said CEO and co-founder Vlad Suglobov.
“With a large portion of the work on strengthening our development studios completed, we are also looking into other strategic possibilities to continue to strengthen and develop G5 and its portfolio."