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Mobile users account for 71% of the $1.5 billion digital card games market

Hearthstone leads the charge on a market expected to grow to $2 billion by 2020

Mobile users account for 71% of the $1.5 billion digital card games market

The digital card games sector will earn $1.5 billion by the end of 2018, according to intelligence group SuperData.

A report from the company claims that the market will play a strong hand by earning $2 billion by 2020. Blizzard’s Hearthstone leads the charge, accounting for 26.7 per cent of global revenue at $414 million.

Royal flush

By the end of the year, SuperData reports that North America alone will have 14 million users playing digital card games.

Around 71 per cent of worldwide users are playing these titles on smartphones, which the report emphasises makes “mobile-first design key to success”.

Our sister-site PCGamesInsider has the full story.


Staff Writer

Natalie Clayton is an Edinburgh-based freelance writer and game developer. Besides PCGamesInsider and Pocketgamer.biz, she's written across the games media landscape and was named in the 2018 GamesIndustry.biz 100 Rising Star list.