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Supercell’s Clash of Clans brings in $41m in revenue for September

Supercell’s hit game was also downloaded by over 5.4 million players for the month

Supercell’s Clash of Clans brings in $41m in revenue for September

Supercell’s hit strategy game Clash of Clans pulled in over $41 million in revenue across the App Store and Google Play for September.

According to market intelligence firm Sensor Tower, the feat ranked the strategy title 18th among all mobile apps for the month.

The $41 million haul also marked a 5.2 per cent increase year-on-year compared to September 2017. Sensor Tower also notes that the growth puts the games total earnings over $6 billion since its 2012 launch.

Clash of app stores

Regarding downloads, Clash of Clans was downloaded by an additional 5.4 million players for September. Approximately 80 per cent of those downloads came from Google Play.

September’s additional downloads also helped push Clash of Clans to 606 million in all-time downloads.

Elsewhere, Supercell has enjoyed some sustained success with its other titles. 

According to Sensor Tower, the Finnish developers MMO real-time strategy game Boom Beach has racked up over $820 million in revenue since launching in November 2013. 

In August, Supercell’s collectable card and tower defence hybrid Clash Royale hit daily revenue of $1.5 million, which helped push it to $2.2 billion in lifetime earnings.


Staff Writer

Iain is a freelance writer based in Scotland with a penchant for indies and all things Nintendo. Alongside PocketGamer.Biz, he has also appeared in Kotaku, Rock Paper Shotgun, PCGamesN and VG24/7.