Adobe picks up Substance Designer firm Allegorithmic

Tools to be integrated into the creative cloud

Date Type Companies involved Size
January 25th, 2019 acquisition Adobe Not disclosed
Adobe picks up Substance Designer firm Allegorithmic

Software company Adobe has acquired Substance Designer outfit Allegorithmic for an undisclosed fee.

Its suite of art tools are used to build 3D materials and create textures in the games and broader entertainment sectors.

Adobe plans to integrate its tech - which includes Substances Painter, Substance Designer and Substance Player - into the Creative Cloud. Current applications on the platform include Photoshop, Dimension, Premiere Pro and After Effects.

Adobe Creative Cloud chief product officer Scott Belsky said the company would announce precise details of how the Substance tools will be integrated into its platform over the coming months.

Allegorithmic’s tech has previously been used on games such as Call of Duty, Assassin’s Creed and Forza, as well as films including Blade Runner 2049, Pacific Rim Uprising and Tomb Raider.

Powering 3D content

“The role of 3D creation is rapidly growing in marketing and product experiences.,” said Adobe creative cloud chief product officer Scott Belsky.

“The vast majority of automobile commercials, for instance, aren’t shot with actual vehicles; they’re rendered using 3D tools. Product catalogs for companies like Ikea are largely composed of 3D rendered images.

“In the near future, we’ll live in a world in which real and virtual creations seamlessly blend, a change that will allow companies to create experiences that wouldn’t have been possible before, while saving time and money in their production process.

“And with consumer smartphones and tablets beginning to capture and display 3D content, brands have new opportunities to create and distribute compelling, interactive experiences to delight customers.”

Image credit: Tribal Orc, Pavel Protasov

Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at, as well as holding roles at Sensor Tower, Nintendo and Develop.