The multiplayer mobile title was Supercell’s first new game in over two years and has grossed on average close to $1.7 million per day since launching in December 2018. By February, Brawl Stars had generated $100 million from worldwide player spending alone.
The US led the way for sales with an estimated $33 million, equal to 22 per cent of total revenue. South Korea followed in second with $22.5 million spent or 17 per cent of the overall figure.
Interestingly for the month of February, South Korea took the top spot for monthly revenue bringing in approximately $11.4 million while the US placed second with $9.1 million. It could be a sign that much of the game’s future success lies in the Asia markets.
75 million downloads
Brawl Stars has been downloaded more than 75 million times in its 90-day lifespan. Again the US accounted for the largest proportion with 8.7 million installs, while Brazil trailed in second with 7.7 million.