Supercell’s Brawl Stars hits up $150 million in first three months

75 million global downloads since release

Supercell’s Brawl Stars hits up $150 million in first three months

Supercell’s Brawl Stars has made over $150 million from global player spending in three months, according to Sensor Tower.

The multiplayer mobile title was Supercell’s first new game in over two years and has grossed on average close to $1.7 million per day since launching in December 2018. By February, Brawl Stars had generated $100 million from worldwide player spending alone.

The US led the way for sales with an estimated $33 million, equal to 22 per cent of total revenue. South Korea followed in second with $22.5 million spent or 17 per cent of the overall figure.

Interestingly for the month of February, South Korea took the top spot for monthly revenue bringing in approximately $11.4 million while the US placed second with $9.1 million. It could be a sign that much of the game’s future success lies in the Asia markets.

75 million downloads

Brawl Stars has been downloaded more than 75 million times in its 90-day lifespan. Again the US accounted for the largest proportion with 8.7 million installs, while Brazil trailed in second with 7.7 million.

In January 2019, Brawl Stars became the first new mobile game to break into the top 10 chart for worldwide revenue since NetEase’s Fantasy Westward Journey in June 2018.

Deputy Editor

Matthew Forde is the deputy editor at and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.