Educational games provider Kahoot snaps up DragonBox for $18m

Developer's math apps to be made available to Kahoot's hundreds of millions of users

Date Type Companies involved Size
May 9th, 2019 acquisition Kahoot $18m
Educational games provider Kahoot snaps up DragonBox for $18m

Norway-based games learning platform provider Kahoothas bought educational apps developer DragonBox in a deal worth $18 million in cash and shares.

The studio specialised in creating math apps that live under the Dragonbox name, including Numbers, Big Numbers, Algebra 5+ and Magnus Kingdom of Chess.

Kahoot said the most popular subject on its platform, aimed at students, parents and teachers around the world, is math. It now plans to bring DragonBox’s apps to its hundreds of millions of users.

Key deal

“The acquisition will strengthen Kahoot!’s platform with the DragonBox award-winning math learning apps, community and school curriculum,” Kahoot chairman Eilert Hanoa."

"Together, we will make the best math learning experience available for Kahoot!’s hundreds of millions of users around the world, both inside and outside the classroom."

Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at, as well as holding roles at Sensor Tower, Nintendo and Develop.