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Streaming services not likely to take over the games industry as a whole, says WBIE president

"I don’t believe that it will automatically come together"

Streaming services not likely to take over the games industry as a whole, says WBIE president

Streaming might have made subscription models the norm in other entertainment sectors, but this won't necessarily be the case in the games market.

That's according to the president of Warner Bros. Interactive Entertainment, who told GamesBeat that being able to beam content to any device will expand the addressable audience who can play games, but that it won't necessarily change the way that people buy them.

Observation 

"Our observation is that oftentimes it is written that streaming automatically brings subscription, because that’s what happened in other forms of media, other forms of content," said Warner Bros. Interactive Entertainment president David Haddad.

"I think they’re actually two different topics. I don’t believe that it will automatically come together. I do think that we’ve proven that a transactional business, as we call it, where you pay a premium price for an experience, where gamers can have 30, 40, 100 hours of play–they’ll pay a premium price for that. That’s great for us. We have a history of that transactional business.

Head on over to PCGamesInsider.Biz for the full story.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.