This enables mobile game developers to dig deeper into the data and discover not only which games are performing best but what characteristics they have.
This week we’re looking at the top grossing puzzle games in the key South Korean market.
As is often the case in this market, the chart is dominated by domestic companies, with the likes of Netmarble, Kakao and SundayToz taking seven of the available ten spots.
Oft-copied, it is significant just how strong these games remain; both have generated more than $1 billion in lifetime revenue.
Less surprising is the presence of King’s Candy Crush Saga; another billion-dollar game that inspired a category.
As for the remainder of the chart, it’s local in terms of themes and content.
It is particularly interesting to note four games from SundayToz (owned by SmileGate), which isn’t particularly well known internationally but even since the launch of the original Anipang game in 2012 has been a staple of the Korean industry.
Seven years on, Everybody’s Marble - based on a Korean version of Monopoly and the game that launched Netmarble as a key mobile player - remains a remarkable strong performer at #3.
The presence of three games - including the dedicated release Anipang3 for Kakao - shows it still had juice in the tank though.
Game IQ is a vertically tailored analytics product, developed by App Annie, that provides insight into dimensions such as class, genre, subgenre and tags. Games can now be analyzed by broad category class (tuning), genre, subgenre, and tags (modifiers) such as IP, art style, settings, monetization mechanic, and more.
For more information register for a demo here