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PGC Digital: 'A big part of live ops is being able to react,' says Square Enix's Albert Custodio Martinez

Topic discussed at length during Live Ops Landscape track

PGC Digital: 'A big part of live ops is being able to react,' says Square Enix's Albert Custodio Martinez

Being able to react to live ops is a key part of understanding the process, according to Square Enix director of product and live ops (mobile) Albert Custodio Martinez.

The comment was made as part of a panel on 'Making Smart Decisions in Live Ops' at PGC Digital #5. Further panellists consisted of DECA Games head of business development Stephen Lee, GamePoint live ops manager Wouter Schrijvershof, Carry1st head of games Nick Murray, and META Games co-founder and COO Philipp Karstaedt.

"When building a game, I feel the very first point is: what is the creative vision and how can it be supported over five-years?" said Karstaedt.

Murray pointed out that: "It's worth considering the balance of spending over a player's lifetime."

A major part of live ops is the cost, which some developers may be unaware of going into their first title. This was explained by Martinez, stating that it can account for approximately "50 to 60 per cent of the revenue" on a project. There were even instances in their experience where this number rose to as high as 80 per cent.

Preparation

Later on in the panel, the topic of reacting to live ops was addressed in full, with Schrijvershof explaining that there are simply some things that you can "never prepare for" in a live environment.

An example was shared by the GamePoint manager, where the temperature dropped much lower than normal in Holland and as a result, lakes froze across the country with a big portion of players going ice skating that day.

The team responded by sending out notifications on an evening, as opposed to during the day which they had been doing prior. The group also cited the ongoing pandemic and how no one could predict the effect it has had.

Other tips shared were the use of player feedback and how embedding yourself within that community can help a studio to understand their game better than ever. Murray recounted a time where someone from their development team actually infiltrated a guild to obtain honest feedback.

A screenshot of the panel in action at PGC Digital #5.

We recently spoke to Square Enix's Karla Reyes about why they believe there is a "sense of duty to pay back and pay forward" for those already in games

PGC Digital #5 takes place from February 8th to February 12th. To keep up to date with all of our coverage, check out the roundups here. There's still time to sign up - to find out more and book a ticket, head to the website.

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Deputy Editor

Matthew Forde is the deputy editor at PocketGamer.biz and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.

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