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PGC Digital: Developing your debut game

"Game jams are awesome ways of building your skills and meeting new people"

PGC Digital: Developing your debut game

As part of Pocket Gamer Connects Digital #6, Sketchbook Games founder and creative director Mark Backler gave a talk on developing your debut game.

"Game jams are awesome ways of building your skills and meeting new people," said Backler.

The events are a great way to try out new ideas whilst also working to a short time frame. As such, it helps to "unleash your creativity."

Game jams are a great way to get started, particularly if a developer does not have a specific concept in mind prior to the contest.

However, funding is a factor. All indie devs need to consider money and if they will need any backing to create their game. It is worth starting out small, have a project on a smaller scale until your team can prove its worth, attracting backers.

"If you go the funding route, you will want a strong pitch," explained Backler.

Concept art and a well-designed prototype are crucial to give publishers a more precise idea on what the game will be and how it will look when brought to market.

Moneymaker

When speaking about the experiences of Sketchbook Games, Backler discussed how the company went through grants to get money to develop its debut title, Lost Worlds.

"The more things you apply for, the better your chances," Backler said when discussing the various schemes developers can apply for, such as video games tax relief.

However, the studio also raised money through investments, helping the project to gain a "strong vertical slice." Ultimately, the Sketchbook signed on with Modus Games, despite the company not being an initial contact for Backler.

"I had lots of nos for various different reasons," he claimed. Such reasons for rejection include budget and the look of the game.

"It is definitely worth sending out to lots of different people to get advice."

Wanna play

Playtesting is also vital when creating any game, especially your first one. Should a title first be conceived in a Game Jam, playtesting will be a factor right from the start.

Studios can discover what the audience likes and what they don't like, gaining an insight into what should be changed in the game and what can be built upon.

Backler explained that Sketchbook took its title all over the place, wanting to gain insight and feedback to further its development.

However, playtesting is an area he believes the studio could have improved upon.

For Sketchbook's next project, it will be a more prominent factor due to how "valuable" it is.

PGC Digital #6 will run from April 19th to April 23rd. To keep up to date with all of our coverage, check out the roundups here. There's still time to sign up - to find out more and book a ticket, head to the website.


Staff Writer

Kayleigh is the Staff Writer for PocketGamer.biz. Besides PGbiz and PCGI she has written as a list writer for Game Rant, rambling about any and all things games related. You can also find her on Twitter talking utter nonsense.