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About
One-man indie game studio Twice Circled launched at the beginning of 2013 after Tim left his full-time job as a Mechanical Engineer to pursue a career in game design. His first commercial release was space RTS Ionage.
Articles featuring Tim Wicksteed
Articles featuring Tim Wicksteed
FULL INDIE UK
Jul 18th, 2014
Development perspective: What lessons did Develop 2014 teach our indies?
1
Top Stories
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Turkish game studios don’t pay tax as government supports burgeoning industry
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SuperScale's ebook serves organic growth tips, making mobile games more sustainable
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Copyright doesn’t exist for generative AI-created content in the US but it remains the "Wild West"
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11 hours ago
Pocket Gamer Connects San Francisco kicks off two day conference featuring Scopely, Netflix, King, Wizards of the Coast and more!
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Roblox’s Avatar Auto Setup and Texture Generator are the latest AI tools for the 3D space
Feature
Mar 18th, 2024
Hot Five: Monopoly GO’s next-level UA, Supercell’s psychological analysis, and AI use for NPC dialogue
Feature
Mar 15th, 2024
Under the hood: Deconstructing Monopoly GO! as it passes $2 billion in revenue
Events
MIX & Kinda Funny Showcase 2024 | North America | Mar 14th |
Game Developers Conference 2024 | North America | Mar 18th |
#notGDC 2024 | Mar 18th | |
Day of the Devs: San Francisco | North America | Mar 18th |
Nvidia GTC 2024 | North America | Mar 18th |
Game Connection America 2024 | Europe | Mar 18th |
Pocket Gamer Connects San Francisco 2024 | North America | Mar 18th |
European Game Showcase 2024 | North America | Mar 19th |
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