Interview

Turning the tables: Createrria on why it's looking to transform gamers into developers

Giving gamers the power of creation

Turning the tables: Createrria on why it's looking to transform gamers into developers

Can anyone be a game developer? Polish outfit Incuvo thinks so, with the company attempting to bring game dev to the masses via game creation app Createrria

The platform enables users to create what the firm claims is a wide range of games by providing them with a deep, but easy to master, set of creation tools.

But, with games aplenty featuring level editing modes, does Createrria really bring anything new to the table? We caught up with Incuvo co-founder Wojciech Borczyk to find out why he wants to turn players into developers.

Pocket Gamer: You've said before that there hasn't really been a good app for game creation on the mobile market, but how sure were you that mobile users would take to a game creation app? Did you ever feel like you'd taken a huge gamble?

Wojciech Borczyk: Most of us have experienced creating music, even if it's just singing in the shower, or creating art, by simply sketching and doodling, and those actions are fun and very accessible.

Now, being a professional game developer, we know creating games is just as fun and rewarding as any of those things. But unfortunately, mobile users had no tools that allowed them to do that.

So, because we'd seen the success of creative games like Minecraft, or apps like Instagram, we were confident the idea would catch on if we could execute it well.

Within the first couple of days of launch we've had 300,000 downloads, but what what was even more surprising, and amazing, was that our community had created over 350,000 games.

Over 40,000 of those have been published, so you can go and check them out yourself! We're overwhelmed by the creativity of our community. It's crazy.

Creating an app that allows others to create games must have been a unique experience, how did it differ from working on an out-and-out game?

 Indeed, it was like nothing else we had made before, and some things proved particularly challenging.

Designing simple things is always a difficult task, and creating a really convenient user interface took a long time, but in the end it was totally worth it.

Then we had to deal with the issue of exposing a physical, almost unlimited, sandbox to our users. We, as developers, know the limits of simulated physics along with the do's and don'ts.

Our users on the other hand don't have that knowledge, and that's fine, but we had to be prepared for some crazy situations.

We also had to do some really neat and difficult optimizations. In the end, those 'simple' 2D games sometimes mean hundreds of physical items simulated in real-time, on a mobile device.

That it actually works is crazy. Then there is this fun fact: all the games that we created as samples for users were created inside Createrria, we didn't use any in-house private editor, just the same app our players get.

How long does it generally take for players to get to grips with the app, and start creating more complex games?

The learning curve is really smooth and the interface is so simple you can master it in no time.

We throw you right into creation the very moment you push 'create' on the main screen.

For example, look at the terrain painting feature: what used to be a complicated process of carefully putting sprites together, in Createrria is a matter of simply painting the terrain with your finger, and it can even auto-smooth your terrain 16-bit style!

Eventually, it becomes a matter of your creativity being key to what you can come up with, rather than your technical skill.

What are some of the most impressive games you've seen players create? Have there been any creations that have really surprised you?

Definitely, even we are sometimes really surprised by what our players create.

For example, we have no engine and wheel mechanism currently, but the community was able to construct actual drivable cars within the game.

Then, somebody did a tribute to Pac Man, creating a similar experience using platformer mechanics. 

There was also a scene loosely related to the movie Gravity that featured a satellite crashing, and really, it wasn't even a game, just some crazy realtime art, but it became extremely popular within the community. 

What plans do you have for Createrria as you look towards the future? Do you hope that the users themselves will spur the title on to greater things?

We already see the community bursting with creative ideas. We're refreshing Editor's Pick every day now with a couple of amazing levels, so there’s always a reason to come back every day for your quick fix of playing.

We'll also be adding more stuff to play with very soon. New visual themes are on the way - and if you're fan of Limbo or Badlands style visuals, you should be extremely excited about what's coming.

New game mechanics are also a priority - does anyone fancy some endless running? - whilst we're also looking at some new items, such as guns and building bricks.

Right now, we're witnessing the start of an amazing creative platform, and everyone's welcome aboard.

Thanks to Wojciech for his time.


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What do you call someone who has an unhealthy obsession with video games and Sean Bean? That'd be a 'Chris Kerr'. Chris is one of those deluded souls who actually believes that one day Sean Bean will survive a movie. Poor guy.