Consistency is one of those characteristic beloved of figures of authority such as parents and teachers. Apparently, it's also something that middleware companies like, despite the fact that fragmentation is one of the issues they're paid to deal with.
Nonetheless, consistency was the charge made during an interview with Gizmodo discussing Epic Games' approach to releasing games on Android.
According to its tech guru and founder Tim Sweeney, Google's platform fails because Epic looks to deliver a largely identical experience from one handset to another an approach Android simply can't deliver.
Consistent view
"When a consumer gets the phone and they wanna play a game that uses our technology, it's got to be a consistent experience, and we can't guarantee that [on Android]," Sweeney said in the interview.
"That's what held us off of Android."
Sweeney's view is, Google gives operators and manufacturers far too much of a hand in the OS, allowing its performance to differ from one handset to the next.
"Google needs to be a little more evil," he claimed, adding "they need to be far more controlling."
Carrier crap
He went on, "If you took the underlying [Sony] NGP hardware and shipped Android on it, you'd find far, far less performance on Android.
"Let's say you took an NGP phone and made four versions of it. Each one would give you a different amount of memory and performance based on the crap [the carriers] put on their phone."
However, given Honeycomb Google's version of Android designed specifically for tablets hasn't been released to third parties in the same way as previous iterations of the OS, there's a chance the big screen version of the platform might deliver the kind of consistent experience Epic craves.
Nevertheless, for the moment, Epic is happy to remain Apple's bedfellow. As well as delivering a steadier platform, Sweeney also attests that iOS remains "the best place to make money".
However, Epic does support Android within Unreal Engine 3.
[source: Gizmodo]
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Related Articles
News
Apr 12th, 2024
Epic Games demands Google Play opens up to alternative payment systems after antitrust win
Top Stories
News
11 hours, 6 minutes ago
Cécile Russeil takes the helm at Ubisoft as EVP of comms, DEI, HR, and legal
Feature
12 hours, 23 minutes ago
"Gaming in MENA is just starting. Investment will bring more attention to the region and create more opportunities"
Feature
Apr 24th, 2024
48 top mobile games in soft launch: Squad Busters, CSR 3, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Events
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
Feature
Apr 24th, 2024