Celebrating a year of App Store success, Freeverse dropped the price of its 1.3 million selling Flick Fishing over the weekend from $1.99 to 99c.
It was smart move as such Peggling(TM) always gives a game a boost up the charts.
However in the case of Flick Fishing, the boost in terms of its position in the Top Grossing charts appears to have been even better than we'd otherwise expect.
It's easy to spot when we plot its position in the US Top 100 Paid chart alongside the other 99c games that appear in it and the US Top Grossing 100 chart.
Of course, 99c games have to sell a lot of copies to rank high in the Top Grossing chart, which consists of more of the expensive, branded games than the volume-based Paid chart.
You can see this is terms of the steep gradient of the purple line. Indeed, a 99c game has roughly be in the Paid top 30 to be selling enough to copies to creep into the Top Grossing 100.
The obvious outlier on the graph is Flick Fishing, which despite being #23 in terms of the Paid chart, is #54 in terms of the Top Grossing chart: a much higher position than we would otherwise expect. (It should rank around #75 in terms of the other 99c games, so it's up by 20 places or so.)
The only explanation I can think is its position in the Top Grossing chart takes into account the revenue generated from sales of in-app content in the shape of its 99c Private Beach pack; something Freeverse has already demonstrates occurs.
Indeed, as part of its birthday celebrations, it announced it had sold 70,000 packs since it was made available in June.
The further question this raises however is what's going on with Tapulous' Tap Tap Revenge 3. Also costing 99c, it supports the in-app purchases of new music tracks, costing either 99c or $2.99.
But as it has no peak in terms of Top Grossing chart, does this mean that no one is downloading extra tracks, or does Apple allow developers to opt in or out in terms of whether micro-transactions are included in the Top Grossing chart? Unlikely but possible I suppose.
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Top Stories
News
4 hours, 50 minutes ago
Apple reins in Vision Pro plans following dwindling demand and disappearing apps
News
6 hours, 24 minutes ago
FTC bans noncompete work clauses to encourage entrepreneurialism and higher pay
News
7 hours, 24 minutes ago
The amazing companies you could meet at next week's Dubai GameExpo Summit!
Feature
8 hours, 24 minutes ago
48 top mobile games in soft launch: Squad Busters, CSR 3, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Feature
11 hours, 24 minutes ago
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
Events
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
News
Apr 17th, 2024